This paper circulates around the core theme of Given Greg’s developmental level, what are possible dangers of exposure to media violence? Be sure to address this in the context of his cognitive and socioemotional development. together with its essential aspects. It has been reviewed and purchased by the majority of students thus, this paper is rated 4.8 out of 5 points by the students. In addition to this, the price of this paper commences from £ 99. To get this paper written from the scratch, order this assignment now. 100% confidential, 100% plagiarism-free.
For his 10th
birthday, Greg was given a handheld videogame system. His parents allowed him
to pick any two games. They knew the games might contain violence, because
there was a violence rating sign posted on the games, but rationalized that
they were only games and other kids play them. Greg would quickly finish dinner
and run up to his room to play his games.
His parents
were pleased to observe that Greg enjoyed their present so much. After a week,
his parents noticed that he wasn’t turning off the videogames at bedtime, and
had begun turning homework in late. He was up so late playing that he would not
get up for school without argument. His parents decided that enough was enough
and took the video games away. Greg threw temper tantrums and persuaded his
parents to buy him a computer after convincing them that it was necessary to
keep up at school. Greg soon returned to the same pattern of behavior where he
spent long hours and late nights at the computer. This time, his parents felt a
false sense of security that he was doing his homework. One day, his curious
parents decided to scan the computer history to see what Web sites Greg was
browsing. To their horror, they discovered that Greg was spending many hours
online playing interactive, sometimes violently graphic, games on the Internet.
He was also chatting with other “gamersâ€.
Before confronting Greg about his behavior, his mother and father agreed to
investigate what types of intervention strategies might be available within
their community. They have come to you, a behavioral consultant, for advice.
Click to Read the Kaiser Family
Foundation Study: Generation M2. Media in the Lives of 8- to 18- Year Olds.
Describe the
issue of exposure to videogame violence in today’s society as related to
Greg’s situation. Explore issues such as:
- Prevalence (e.g., age, gender, racial diversity,
etc.)
- Given Greg’s developmental level, what are possible
dangers of exposure to media violence? Be sure to address this in the
context of his cognitive and socioemotional development.
- Risk and protective factors, including predisposition
to violence (e.g., are all children who play violent videogames likely to
become more aggressive? What protective factors might mitigate the
possible outcomes for Greg?
- Discuss the possible outcomes if Greg’s behavior
continues unchecked.
- Discuss types of intervention strategies you would
expect his parents to find at a community level, such as in community
centers, schools, and social service agencies, to assist children like
Greg who are at risk due to ongoing exposure to media violence.
- What would be a good plan to recommend to Greg’s
parents?
- Compare the dangers of exposure to videogame violence
with other forms of violence. What are similarities and differences
between videogame violence exposure and the other type of violence you
chose to compare?
- What are the costs of videogame violence to the
family and the community and society at large and the other form of
violence you chose for comparison?
Format your
paper in APA (6th edition) style, using information you learned in your
textbook and from the Kaiser Family Foundation Study to support your response.
Your paper should be between 4 and 5 pages in length. Include a cover page,
abstract, and reference list, which should cite any information used from your
assigned textbook, Kaiser Family Foundation reference, and other sources such
as online course content.