This paper circulates around the core theme of Carry out user and task analysis. You must have a clear view of the users of this system. together with its essential aspects. It has been reviewed and purchased by the majority of students thus, this paper is rated 4.8 out of 5 points by the students. In addition to this, the price of this paper commences from £ 99. To get this paper written from the scratch, order this assignment now. 100% confidential, 100% plagiarism-free.
Task A: Carry out user and task analysis. You must have a clear view of the users of this system. Consider that not everyone is comfortable with the technology. For example, you need to deal with user variation such as age or language skills. Perform a user analysis, i.e. characterise the users and identify your potential users. Clearly identify the tasks the potential users perform, and in what order. These are all user interface design considerations that you should take into account.
Task B: Propose design and system requirements. Consolidate your findings from your user and task analysis with the given specifications into a design and system requirements. For example, the number of items to display, the screen size, what colours, how many different screens to display etc.
Task C: Develop a low-fidelity prototype using Storyboard (a minimum of 4 screens). Based on the above requirements, develop a preliminary design of the web user interface. At this stage, the prototype is basically a medium to support your initial concept and ideas. For example, the prototype should show where the ‘Business Hour’ button is located or would it be possible to fit 20 images aesthetically on a single page, etc? You can use paper-based (e.g. paper and colour pencils etc.) or screen based (e.g. painting software) to sketch your design. Low- fidelity prototyping is mainly to allow designers to produce alternative designs expediently without having to go into depth or functionality. Think of low-fidelity prototyping as the 5D tool for: design, draft, decide, discard and do-over.
Storyboards can be hand-drawn or computer-drawn. Select the most satisfactory design and proceed with the following step.
Task D: Obtain user feedback. Invite 3 – 4 potential users (e.g. friends, family members, classmates, etc.) to provide you with feedback of your low-fidelity prototype (your storyboard). Carry out the evaluation according to prescribed methods as in Chapter 4 of your textbook (Shneiderman & Plaisant, 2010) or from other scholarly source. Use appropriate survey techniques. Analyse the data you have collected from the user evaluation and refine and improve on your initial design.
Task E: Develop high-fidelity prototype based on the user test feedback and recommendations from Task D. The high-fidelity prototype should be a reasonably complete version for the Infinity Games website and does not need to work as a complete website. A minimum of 4 screens should be produced in correspondence to your Task C storyboard. High-fidelity prototype must be computer-drawn and any drawing software is acceptable.
Task F: Write a report. Produce a report to document the tasks and the outcome of your efforts undertaken for the project. Remember, this report is intended for your employers. You need to document and support the viability of your website – that is, to convince your employer that your webpage design is satisfactory and that it meets user acceptance test.